It would previously repeatedly query all objects loaded into the editor, which meant that operations that load assets into memory (entering playmode) would make the Project Settings unusable slow. TextMeshPro: Added support for Color Glyphs and extracting OpenType font features.ĢD: Improved performance of TilemapCollider2D.Īnimation: Reduced the time required to load AnimationClip instances.Įditor: Improved performance of Handles.DrawAAPolyLine.Įditor: Improved performance of rendering the Project Settings.Visual Effects: Opaque Unlit Output don't write to Depth Universal RP: Memory leak when in Play Mode Shader System: GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project MacOS: Crash on _pthread_kill when EditorUtility.OpenFolderPanel is executed MacOS: Crash on _pthread_kill when dragging Sprites into the Scene view IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow Asset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project
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